
Zombie massacre: when no means no.
I bought Half-Life 2 as soon as it came out. The only problem was that I couldn’t get it to run, but I certainly was not alone in that, as I found out from the forums. However, I resolved my issues after installing a Nvidia BIOS flash update and finding out about Omega Nvidia drivers, created by some guy as a kind of hobby, at http://www.omegadrivers.net. Like many others, I really did resent the time I had to spend fiddling around to get HL 2 to work.

Follow Freeman
When I could finally play it, I was so astounded by the fantastic graphics and advanced game physics that I forgot all about my earlier frustrations. That is, until I got to the final chapter of the game…
– Spoiler Warning –
The end of HL 2 was, for me, a real disappointment. I perceive as a real lost opportunity on the part of the developers. I envisaged that when I had finally made to the control center of my foe, the ominous skyscraper in the middle of the city, I would wreak havoc—lead a team on a path of destruction, engage in epic battles with foot soldiers and machines, set explosive charges, and basically demolish the citadel–as you would, if you could.

Taking on a chopper
But what happens instead? Well, when you finally get inside the citadel, all of your weapons get taken away from you!!! From then on, it’s virtually a guided tour to the top of the tower, in the course of which you actually do very little in terms of combat. As I played this last chapters, I was continuously thinking “What were they thinking?” and “What a lost opportunity”! It’s as if the developers hastily wrapped things up to meet the already delayed release date.
To me, the terrible ending was a serious miscalculation on the part of the developers. It just seemed so basic and inevitable what should have transpired. I think we were sold short by the useless ending. I can’t emphasize it enough, not having a grand finale really sucked. Aside from that, it is the best game I’ve ever played.
